MMOexpshop: I have always believed RS could make a fantastic setting

I have always believed RS could make a fantastic setting

26 May 2020 at 22:54

Since RuneScape improved, we noticed RS gold world around us was changing. Every choice we created had reflecting consequences. Notably the NPC's we got involved. We went from specs of dust in an old hags prophecy. Anyhow I had my rant. I hope the book that I wrote helps you to understand just how much RuneScape means to some lot of wack-a-doodles like us. DragonZaid, my dude, you produced a masterpiece.


That is fantastic! I have always believed RS could make a fantastic setting, but am not yet an experienced DM, and the other people in my group don't play. I recently settled for building a personality marginally based in my RuneScape personality, but using the entire world be rs based could be incredible! Thanks for the URL for your content-if I really do choose to try my hands. I've DM'ed almost exclusively for people who aren't RS gamers (simply because I did not particularly seek out them when looking for gamers ). It is definitely possible to perform people that aren't familiar with it.


A lot of people in this thread aren't understanding the issue. Ping isn't the problem here, it is the simple fact that after a world gets over 300 inhabitants the responsiveness of RuneScape deteriorates to the point where many aspects of RuneScape are unnecessary hard and not fun. It is not unique to Aus, US, EU servers. That is throughout the world noticed by players - it is why pvmers are utilizing foreign servers currently. Because back in the day, the servers were set up to take care of individuals that were 2k. Since rs's population has shrunk so much through time, they have turned down each server's abilities to conserve resources I am sure. Now that the people is growing they're gonna need to scale.


Much more probable is that back when the maximum player count was initially determined, the scripts running on the servers had been considerably simpler and did not take a lot of time to run, but over time, the complexity has grown but they haven't upgraded their backend architecture to really have the ability to run all of the server scripts quickly enough to handle the exact same amount of participant count anymore. It's probably only the complexity of the scripts being conducted on the servers now that causes it to slow down once there's a lot of people all needing server moment to run these scripts.


Aside from the engine team hoping to optimize the server scripts to buy runescape gold safe, there's probably. Based on how it's currently set up, they might possibly shard their servers, to distribute the server time however that might require them to really invest in servers which I do not see them doing.



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