Xiamu: Does anyone else feel as the present OSRS is superior to the pre-EOC state of RuneScape?

Does anyone else feel as the present OSRS is superior to the pre-EOC state of RuneScape?

28 Jul 2020 at 22:48

Certainly gigantic fucking rats with enormous scars to show they are no fearful of a struggle. Fuck this, gonna get my spelunk on in that cave I see over there. That is when your otherwise normal trip takes that sudden turn for buy runescape gold for iphone the worst. The warnings were there, but you couldn't avoid it if you'd noticed. You descend I to the cave but soon end up curled up at a terrified ball in the corner hoping the fucking horrifying poisonous bugs and slimy snail fucks that inhabit this nightmare cave just ignore your pitiful quivering out of shame.


After sitting there for what was likely hours, you pluck up the courage to get out. Upon squeezing through a narrow passage nonetheless, a previously unseen demon squeezes your mind. You come to terms with this being the the end, trusting the head squeeze does not reach Oberyn Martell amounts, but he really lets go. Turns out it wasn't doing it to spare you, and you hear it's laughs at you through his crevice because you observe the struggle extinguished your sole light source.


 


What exactly are the essential differences? Well for starters a TON of updates have been geared towards enhancing the standard of life and overall player experience without bloating RuneScape. Small changes like the ease of transport, the make displays, Graceful armor with stamina pots. It all kind of fills the exact same niche that a ton of the summoning content supplied without making RuneScape feel so overly bloated.


On this issue of summoning, I firmly believe it had been and probably still is the very unnecessary ability to be released. It simply made everything feel bloated. Suddenly there was the need to loot untradeable charms along with normal money producing drops. Suddenly there was no need to remember to deliver a BoB for certain skilling and cash making, and then another drainable point method to keep in mind in addition to prayer. An expected battle partner that ONLY worked in multi when a great deal of important PvM was solitary way anyways which meant that the most useful familiars would be the ones that were supportive (Bunyip/Unicorn).


It made certain areas feel more crowded when everybody is bringing their finest summoning familiar to Castle Wars. Well they've all been implemented in some way in the present game and performed better than the way summoning brought them into the table. Now let us get into gear, well most of the equipment that came back then is at the present game, most of the cherished gear. Let's be honest, nobody is missing Korasi's sword, even though it was considered very good.


I truly prefer the volatile nightmare staff simply because it MAKES MORE SENSE. It provides exactly the same Korasi-esque special but it needs a magical based attack style bonus to be useful. Wrath spells certainly gave magical that extra oomph it so desperately needed for the standard spell book. Overall gear selection is quite good. RuneScape in the time did introduce Pernix armor, but from what I remember the T80 Pernix was pretty useless.


One thing I'll admit though that RS2 had which would be a great deal of fun still is Dungeoneering as a stand alone ability. I was initially lukewarm to itbut finally realized how much pleasure the art was for a few fairly cool perks between best in slot weapons to habit resource dungeons, it would have been better when the dungeoneering ability felt more tied into the primary game rather than a osrs gold best site mini-game in ability format. I've yet to try out the gauntlet in OSRS though I do not know if OSRS was able to capture that exact same great feeling Dungeoneering rbought.



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