xysoom: WoW Classic Zul'Gurub Overview
WoW Classic Zul'Gurub Overview
WoW Classic Zul'Gurub Overview
Zul’Gurub is a very fun raid in World of Warcraft Classic! The recommended level for the raid is 58-60, and it is built for up to 20 players. Many players would be pleased to learn that this raid has over 100 items of Superior and Epic variety. As such, the rewards outweigh the learning process for this raid, quite heavily. The melee weapons in particular are quite extraordinary.To get more news about wow classic, you can visit lootwowgold official website.
This portion of the guide will cover the segments of the raid that aren’t the main bosses. Such as any puzzles or noticeable enemies you will encounter. However, with a large raid team and good coordination, things like puzzles aren’t really an issue: you can usually direct your teammates, or a smaller subset can solve them.
There are some enemies you will need to stay alert towards. There’s the Gurubashi Axe Throwers, who will do an area attack against you. They will spin in a circle, so you really need to watch out for it. However, these spinners are vulnerable to spells and abilities.
There’s also Gurubashi Blood Drinkers. They’re exactly what their name suggests, they’ll suck away life from you. This is where tanks are incredibly important, and coordination becomes key. Allow ranged damage to take priority here and allow tanks to lure them away from the rest of the raid party. Otherwise, you might find your DPS quickly drained of blood and dead.The final enemy you’ll want to be advised against (before any bosses) are the Gurubashi Champions. They have an effect to knockback, so if melee and tanks need to react in a quick and coordinated manner. Failure to do will result in your Priests and all-sorts being rushed by these champions.
The first boss you’ll encounter is High Priestess Jeklik. The spell you need to be most concerned about is Great Heal, as it has unlimited range and this boss summons minions. This can reverse any progress you make within the fight. Mind Flay is another important ability, which will cause about 200 damage and slow down an ally by 50%. You must also watch out for her charging an ally between phase 1 and phase 2, healers should be ready to respond at all times.
Secondly, you’ll face High Priest Venoxis. This boss isn’t too difficult, especially if you were able to defeat Jekilk. One thing to note is once this boss reach 50% health in its second phase, it will mutate into a snake and will deal a great deal more damage. This is where you need to concentrate highly on the damage. Holy Wrath is one ability to be concerned about: as it is a chain attack. If a DPS is in-range of this, they will likely die, you must ensure only tanks are in the range of the boss during its first phase.
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