MMOruki: I never liked in Phantasy Star Online 2

I never liked in Phantasy Star Online 2

26 Nov 2020 at 23:57

I'd imagine with how New Genesis would potentially be balanced that Phantasy Star Online 2 Meseta hopefully every course is workable like how Dragon's Dogma Online cleaned up the vocations so they were complete packages that players could expand on and flesh out without needing to take part in matters like exactly what Phantasy Star Online 2 currently has (specifically Mags determining which classes you'll excel at and your ability tree also determining exactly what you gain and lose).


I'd personally drop the whole skill tree, and the most important class/subclass system to have something such as Dragon's Dogma Online did with all the habit skills, core skills, and also the augments with the capability to mix-and-match reinforces, that everyone unlocks core skills and has them collectively, and that players set their playstyle with their spiritual skills.


A large portion of the preference for me is so you can surely spend your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match things to your liking without realizing you would have to drop in cash just like you currently do if you wanted to construct something like an optimal main course tree and a variant for an optimal subclass tree, or invest in a different Mag since you are missing about 6-7% of your overall damage (and therefore are missing 200 points to equip your weapons/units).


Despite the extreme grind the game reaches towards the end (for instance, running the same dungeon like about 40-80 times to acquire a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that include repeatedly, and more), I've felt that Dragon's Dogma Online is certainly a good example of an online game that I feel has certainly nailed the"open field" exploration with solid gameplay, optional cooperative multiplayer, and provides both a challenge and relatively casual encounter for people who desire it without setting up nasty traps for gamers to get caught in to mess up their builds.


I never liked in Phantasy Star you can mess up your skill trees even though you receive the free chance to reset them (it doesn't help when I am trying to assist new buddies play and they already invested their things without me guiding them or notifying them about why they don't need STR Up and they wind up running through Level 50+ without pso2 sales their stances and core abilities ).



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