freeamfva: WoW: TBC Classic – What’s Inside Pre-Patch?

WoW: TBC Classic – What’s Inside Pre-Patch?

27 Jul 2021 at 00:08

WoW: TBC Classic – What’s Inside Pre-Patch? On May 19, the pre-patch of WoW: Burning Crusade Classic will turn the Azeroth we know from WoW Classic inside out. Here are new features you can look forward to.To get more news about buying wow gold, you can visit lootwowgold official website.


With the maintenance work on 19 May 2021, the pre-patch of WoW: Burning Crusade Classic will land on all currently available WoW Classic servers. But what does the update actually contain? What new features and adjustments can we look forward to? We’ll answer these right here, right now. We get access to Blood Elves (Horde) and Draenei (Alliance) as well as the respective starting areas and capitals. Through the new races, the Horde gets access to paladins, the Alliance is allowed to lead shamans into battle for the first time. We will be allowed to bring the jeweller profession to 300. The talent trees of all classes will be revised and expanded with new talents.


The honour system will be revised and the value hardening introduced. It will also be possible to play skirmish games in the first arenas. Furthermore, you can now buy equipment and weapons from the honour system (including the rank 13 and 14 items) for honour and battlefield tokens. You no longer need a specific rank. The experience required to level up between level 20 and 60 will be lowered. Quests will give more experience between levels 30 and 60, as will dungeon quests between 1 and 60. Elite quests between 1 and 60 will be simplified. In addition, dungeon loot is improved across the board, and you will now find many more quests in the Marshes of Dustwallow. The upper limit for debuffs that can act on enemies at the same time will be raised from 16 to 40. Many consumable items will be split into combat and guardian elixirs. You can only use one combat elixir and one guardian elixir at a time.


If you throw in a vial, elixirs cannot even be used at all, as a vial is counted as a guardian and combat elixir. Items no longer provide a percentage increase in critical hit chance, hit chance or dodge chance. Instead, the so-called “Combat Rating System” is introduced for all values. Weapon skill is deleted as a value. Instead, Weapon Lore is added as a new value. With Weapon Lore, you reduce your opponent’s chance of dodging or parrying your blows. The companions of hunters and warlocks scale with the values of their masters. Healing-over-time effects are now stackable. Items that previously only granted plus healing now also grant a small amount of plus spell damage. Control effects work for a maximum of 12 seconds in PvP. The “Diminishing Effect” of control effects will have a cooldown of 15 to 20 seconds. There is a new damage cap for many area attacks. Blizzard, Frost Nova, Volley, Hurricane and Rain of Fire are affected. Skill ranks that were previously only available through books can be purchased from the class teacher. All priests gain access to Fear spell protection. Spell speed reduces the global cooldown of spells to up to one second. Low rank spells cast by high level characters will benefit less from plus healing and plus spell damage. HoTs, DoTs and channelled spells now benefit more from plus healing and plus spell damage. Gathering stones can be used to summon players to the front of the instance. Quests from Silithus give more reputation with the Coven of Cenarius. On the PTR, the dungeon cap of 30 IDs per day is no longer in place. Most elite enemies in the open world are now non-elite. You can send gold to other characters immediately. Items will still take an hour to get. There is one more bank slot. The most expensive bank slots cost 25 gold each. Limited invulnerability potion is noticeably weakened.



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