Wuyahong: Jagex and the dangers of Half-Assed Wildy

Jagex and the dangers of Half-Assed Wildy

2 Sep 2021 at 19:56

Jagex and the dangers of Half-Assed Wildy


With all the excitement about the revival of the wilderness in the game, I'll examine the implications to the game. What would the new game mechanics of the last few years will work with "the wild" and the potential issues this might create.


Let's begin with the wilderness boundary. Prior to 2007, there was no safe zone. This is the most crucial element of the present wilderness layout. There are safe zones. They could be considered to be indefinite, however they can disrupt the current fights. They promote the safety zone, but is also focused on fighting the safe zone.


In addition, it is a detriment to the goal. The issue is whether we'll get a new design for wilderness within BH worlds, or the previous one. Another issue is the current events which are happening within the wilderness. What impact could this affect the wildlife?


Personally, I'm willing to move the minigames (Clan Wars and FOG, securing Deamonhiem) in various places. But the three quests are where things become difficult. The Defender of Varrock and the Summer questline both contain huge areas of the wilderness. If we believe that the quests will remain in place, it may be better to restart the entire quest. What is this referring to? You're entirely on your own when you get to the quest's starting point or you are in the wilds in the story of the Defender of Varrack. This could alter the story little, but it shouldn't alter the quest in any way.
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