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What Are Some 1V1 Meta Strategies in Rocket League

Like every other mode in Rocket League, 1v1 battles start with the face-off. You're going to score a lot of goals because of favorable face-offs, and let in plenty of goals because of unfavorable ones. That's just business as usual in 1v1. The face-off is often a crapshoot.

Faceoffs:

If it's the "straight line" faceoff (the one you get at the start of a match), use the right stick to peek over the ball and see if your opponent has stayed in his net. For all other faceoffs, you can see whether or not your opponent has stayed in his net without needing to rotate the camera.

If your opponent is coming towards the ball, then boost right from the start and line yourself up with the ball so that your car is facing toward your opponent's net. When you reach the ball, hold forward and double tap the dodge/jump button so that you launch yourself forward into the ball. Doing so usually ensures that the ball won't just fly into your net right off the bat, but you should try it out for yourself and see what works for you.

If your opponent has stayed in his net, then instead of hitting the ball dead on you can hit it at an angle to make it harder for him to save and punch back. Or, you can get control of the ball and decide from there.

Ball then You then Net. In 1v1s, you always want to be between the ball and your net to stop your opponent from scoring easy goals on you. Any move that doesn't score you a goal and places you such that you're not in between the ball and your net is disadvantageous and should be avoided at all costs. This is a simplification but a good rule to follow in general I've found.

Aerials are Dangerous, Use with Caution. Aerials are particularly dangerous to pull off in 1v1s because if you miss or if you hit the ball and it doesn't score you a goal, you'll often end up in a bad position when reach the ground. Usually, only attempt an aerial if you think you can score a goal off it.

Explosions are Good. Blowing up your opponent in 1v1s is a strong strategy because if you manage to blow him up then you'll have a period of around 2s to play with the ball without any interference from your opponent. Blowing up your opponent while you, the ball and your opponent are all near your opponent's net is optimal because it often leads to easy goals.

Boost is Life. Boost is the lifeblood of Rocket League and having boost is especially important for 1v1s because positioning is important in 1v1s. Boost allows to reposition yourself more quickly and allows you to perform aerials if required. Unless it'll cost you a goal or put you in a disadvantageous position or cause you to lose possession of the ball, going over a boost pad is usually a must. Being at full boost or close to it, is too much of an advantage to pass up.

All of these tips are useful sources to improve your Rocket League success but if the process is not enjoyable, then it will just be a miserable grind. If you have trouble completing certain modes or challenges, you can come to https://www.igvault.com/Rocket-League-Items for boosting services. If you wanna Sell Rocket League Items or Buy Rocket League Items , Keys and Crates to help you level up fast, it is highly recommended to Rocket League Trading from a reliable store - IGVault. Have fun!


First Look At the New System Replacing Crates

Back in August, we announced our plans to remove paid, randomized Crates from Rocket League by the end of 2019. Today, we’re here to introduce what will replace them and how existing items will transfer to the new system.

INTRODUCING BLUEPRINTS

A game update in December will introduce a new system called Blueprints. After you play a match of Rocket League, you’ll have a chance to obtain a Blueprint; a new type of drop that will replace Crates. When you receive a Blueprint, it will show you exactly what item you can create from it, for a set price. Once they're in your inventory, Blueprints will allow you to pay to create the item it offers and receive it immediately; or you can leave it in your inventory and choose to create the item later.

Like the Crate items that preceded them, Blueprints can drop with special attributes like Painted, Certified, and Special Editions.

ITEM SHOP AND CREDITS

There's more than just Blueprints coming to Rocket League. In the same game update in December, we’ll be introducing a new rotating Item Shop. The Item Shop will offer a wide variety of content including new items, legacy Crate content you might have missed out on, and the long-awaited debuts of items like the Titanium White Dominus. Important note: Item Shop purchases will be bound to your account and cannot be traded.

Items from Blueprints and the Item Shop will be obtained by Credits, our new premium currency replacing Keys. You’ll use Credits to create items from Blueprints, upgrade to Rocket Pass Premium, and buy content from the Item Shop. Esports Tokens will be separate from Credits, and will be the only way to purchase items from the Esports Shop.

There is a lot more to reveal about the Item Shop and we will share more about it in the coming months.

THE GREAT CRATE CONVERSION

Once the new Blueprint system does go live, your Keys will automatically be converted into Credits the first time you log into Rocket League. Each remaining Crate you have will be converted into a Blueprint of the same series.

But before Blueprints go live later this year, the Vindicator Crate will come to Rocket League this Thursday, October 3. This is the final Crate and it will feature the new Sentinel Battle-Car and Neuro-Agitator Goal Explosion. Get a sneak peek at the Sentinel Battle-Car below:

Additional details about how other items will convert to the Blueprint system will be shared in the next few months.

TRADE-INS

Changes are coming to our Trade-In system that we want to message well in advance. When Blueprints go live and replace our paid Crates, we will also disable the ability to use paid content with our current Trade-In system.

More specifically, this means that items obtained from Blueprints, the Item Shop, or legacy content acquired from Crates cannot be traded in after these changes go live. We also plan to implement an updated inventory management feature that will allow you to archive items that you don't want to see in your active list of customization items.

This change will not impact your ability to trade in our free post-game drops.

IN SUMMARY...

We believe our new Blueprint system will give players more transparency in what they are purchasing. Of course, we will have much more to share about Blueprints and our new Item Shop as we get closer to release before the end of the year. For now, stay tuned for the Vindicator Crate, which will start dropping on October 3.

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