rsgoldfastcom: PlayerUnknown's Battlegrounds has a problem

PlayerUnknown's Battlegrounds has a problem

28 Jan 2019 at 21:03

PlayerUnknown's Battlegrounds has a problem, especially when it comes to its esports aspirations: The game is too big. Too many players, too maplestory2 mesos broad a map, too many carve focuses, and arguably too long a span of stress construction and maneuvering prior to the activity starts in earnest. The match's third map dollars that trend, and steps a modest 4 km by 4 km.


Having a brand new map comes the intrigue of knowing we'll be getting fun new toys and backdrops for our struggles to make that poultry dinner -- Erangel and Miramar both boast their own choice of cars, for example, and Miramar's dense urban centers contrast with Erangel's clusters of apartments and smaller buildings. What's most fascinating is how each player on this new map is going to be much nearer to each other. Add in the inevitable sexy zones which are filled with loot, such as the military base or police station, and it's easy to imagine the chaos that will lead to


This new map may be precisely what the Maple Story esports scene requirements. The speed of a match could reflect the television-ready brawls of the Hunger Games novels: initial bursts of violence that is satisfying, followed by a much smaller group of survivors navigating and planning to take others out. Right now, tournaments struggle with monitoring each player and every brawl. While it's probably impossible for a single stream to catch everything, even significant fights and deaths are easily missed.


Within an increasingly competitive esports-focused shooter market, Maple Story Corp. will need to continue to experiment and iterate to discover the right formulation for Maple Story esports. Fortnite continually remains poised to consume PlayerUnknown's Battlegrounds lunch, and names such as best price for Maple Story 2 Mesos Rainbow Six Siege offer similar strategies, action and excitement in considerably shorter sets of time.



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